FREE TRIAL - iips//OCRKiLcom « Free to play with In-App Purchases to unlock aesthetic items and emotes, none of which impact competitive balance « Cross-platform multiplayer: you can play with anyone on any other platform - Epic has amanged deals with Sony and Microsoft to be the first game ever to allow this « Cross-platform progression: unlocked or purchased aesthetic items follow the user seamlessly between devices « Child-friendly cartoon violence that parents are comfortable with their kids playing Challenges: 1. We've asked them what it would take to make Fortnite exclusive to iOS on mobile (fora limited time) and they had one clear answer: 2-hour App Review. In the long run, Tim Sweeney (Epic CEO) wants a more elegant “trusted developer” program, but in the short-term our App. Review, even with a 48 hour SLA, would be a bottleneck for their entire ecosystem of updates. ‘They have to update every platform simultaneously or the cross-platform matchmaking breaks. Sony and Microsoft have guaranteed a 2-4 hour SLA. With a weekly content update cadence, getting stuck in App Review is their single biggest concerrisk. 2. With history as our guide, their seamless cross-platform item transfer could clash with our policies. For example, Minecraft’s cross-platform currency plan was a careful discussion with the ERB over the course of several months. Hopefully that can serve as a precedent. 3. Epic is concemed about the potential massive uptick in on-boarding with their mobile launch. ‘They are considering a pre-registration or invite only system to meter the new users at launch. We will submit storyboards on items 2 & 3 for your review ASAP. Trystan, we'll put some time on your calendar to kick off the conversation. Shaan Fortnite’s DAU graph and Epic’s pitch deck included below... PX-04422 CONFIDENTIAL APL-APPSTORE_ 00208919